JUSTCOMP Blog Bilişim Günlüğü

22Şub/082

Lynda – 3D Studio Max 9 Essential Training

Lynda nın bu görsel eğitim seti ile artık 3D Studio Max 9 u hem öğrenebilir hem de rahatlıkla öğretebilirsiniz! Artık 3D şekiller çizmek, bunlara hareket vermek ve kamerayı etrafında çevirmek veya buna benzer işlemler bu görsel eğitim setinden sonra daha kolay olacak.

Lynda - 3D Studio Max 9 Essential Training setini sitesinden satın alabileceğiniz gibi trackerdan da indirebilirsiniz.

Konu başlıklarına kısaca bir bakalım;

  1. Getting Started
    1. Overview of the standard 3ds Max workflow
    2. Reference materials and observation
    3. The importance of your demo reel
  2. Interface Essentials
    1. Understanding the interface
    2. Seeing through viewports
    3. Customizing your interface
    4. Really complex right-clicking
    5. Preferences and customization
  3. Navigating Max
    1. You gotta get a wheel mouse
    2. Highlights of the Navigation tools
    3. The Transform Gizmo (yes, "gizmo")
    4. Max's coordinate systems
    5. Selecting
    6. Freezing and hiding
  4. It's Time to Make Stuff!
    1. Creating basic objects
    2. Sub-Object level
    3. Creating with Shapes
    4. 3D text party time
    5. Making a 3D logo with Adobe Illustrator files
    6. Creating compound objects
    7. Architectural modeling
    8. Using the Array tool
  5. Fiddling with the Stuff We Made
    1. Using the three basic transforms
    2. Understanding modifiers
    3. Edit Mesh basics
    4. Box modeling
    5. Tricks with edges
    6. Using MeshSmooth and TurboSmooth
    7. Grouping essentials
    8. Cloning essentials
  6. Making Great Materials
    1. Materials Editor basics
    2. Basic material parameters
    3. Adding a basic map
    4. Bump mapping
    5. The importance of Photoshop
    6. Specularity
    7. Opacity mapping
    8. Reflection/refraction
    9. Raytrace maps
    10. Other types of maps
    11. Other types of materials
    12. Free good materials!
  7. Applying Those Great Materials
    1. UVW mapping
    2. Multi/Sub-Object materials
    3. Unwrap UVW
  8. The Basic Principles of Animation
    1. Intro to the principles
    2. Squash and stretch
    3. ExaggerationAnticipation
    4. Follow-through
    5. Weight
  9. Intro to 3ds Max Animation
    1. Intro to keyframe animation
    2. Animating in Max
    3. Adjusting pivot points
    4. Adjusting keyframes
    5. Animate almost anything!
    6. Trajectories
    7. Introduction to more advanced animation
  10. An Overview of Rigging
    1. What is rigging?
    2. Using bones
    3. Parenting and inverse kinematics
    4. Animating a werewolf
  11. Character Studio Overview
    1. Bipeds: Creating, altering, and animating
    2. Using motion capture files
    3. Linking Mesh to Biped
  12. The Oft-Overlooked Power of Lights
    1. The difference lights make
    2. Types of lights
    3. Three-point lighting
    4. Light parameters
    5. Shadows
  13. Camera Basics
    1. Introduction to cameras
    2. Creating cameras from View
    3. Types of cameras
    4. The importance of lens size
    5. Depth of field
    6. Camera navigation and animation
  14. The Power of Rendering
    1. Introduction to rendering
    2. Default scanline rendering controls
    3. Adjusting the rendering environment
    4. Rendering parts of your scene
    5. Introducing mental ray 3.5
  15. Intermediate Max Sampler
    1. Video Post
    2. Particles and atmospherics
    3. Reactor
    4. Animation controllers
    5. Animation curves and the Dope Sheet
    6. Active shade
    7. Hair, fur, and cloth
    8. Global illumination=magic
    9. Space warps
    10. Render UVW template
  16. Conclusion
    1. Goodbye

Bu yazıyı beğendiniz mi?

RSS Kaynağımıza abone olun!

Yorumlar (2) Geri izlemeler (0)
  1. abi sen bu torrenti bana mail olarak yollasan çok makbule geçer bana çok acil lazım sitede bir türlü bulamadım


Leave a comment

(required)


*

Geri izleme yok.